Friday, October 6, 2017

Weekly Summary

This week, while slower than last, has seen some important steps taken. First, extensive work has been done on designing the world map based on the scenario outline. Plenty of room has been given so that most corners of the world map have some manner of optional thing to interact with, be it a dungeon or something else. Not all of these locations will be used, but it's nice to have them in the event they are needed.

The first town/city has been designed and drawn out, though it currently lacks events and NPCs to interact with. Adding those is on the agenda for the coming week. Also, a rather simple event in the castle I dreaded doing and continued to put off finally got done!

Overworld Development:


City Planning:


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