<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5021893149946858192</id><updated>2011-12-23T15:10:33.289-08:00</updated><category term='Kingdom of Llunia'/><title type='text'>Satunea Daily Update</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>53</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2456155578369547360</id><published>2011-12-23T15:10:00.000-08:00</published><updated>2011-12-23T15:10:33.294-08:00</updated><title type='text'>Update II - 12/23/2011</title><content type='html'>Oh, and just for the curious, a revised sorta list of the things I have planned:&lt;br /&gt;&lt;br /&gt;The Kingdom of Vo'Stora (Currently working on)&lt;br /&gt;The Kingdom of Llunia&lt;br /&gt;(The third and last part of the series, 99% sure on the name but not giving it yet)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3 class="post-title entry-title" style="font-weight: normal;"&gt;&lt;span style="font-size: small;"&gt;じゃが芋の島 -  &lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;ISLAND OF FOREVER EVIL FIGHTERS &lt;span style="font-family: inherit;"&gt;(Started on, not completed)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 class="post-title entry-title" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;&lt;span style="font-size: small;"&gt;After I finish Vo'Stora, I'll either work on The Kingdom of Llunia or finish Island of Forever Evil Fighters (it's a spoof game, so don't mind the title!), it just depends on how I feel after i wrap up Vo'Stora.&amp;nbsp; I may finish it first just for some variety.&amp;nbsp; I'm also currently in the process of re-upping the old website for a more steady source of info for all those, just for game details and releases and downloads and such.&amp;nbsp; I'll always keep this for blog posts, though! &lt;/span&gt; &lt;/h3&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2456155578369547360?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2456155578369547360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/12/update-ii-12232011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2456155578369547360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2456155578369547360'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/12/update-ii-12232011.html' title='Update II - 12/23/2011'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5313487688008067165</id><published>2011-12-23T08:05:00.000-08:00</published><updated>2011-12-23T08:05:35.578-08:00</updated><title type='text'>Update - 12/23/2011</title><content type='html'>So, with the holidays around the corner, I haven't had a ton of time to work on things, but I'm in the process of finalizing the opening parts of Vo'stora.&amp;nbsp; I think I know what parts of the game I want v0.1 to contain, so considering that, a release is still a few weeks off.&amp;nbsp; However, I should have a test version&amp;nbsp; that contains half of that which I'll distribute for feedback purposes to make sure things flow properly!&amp;nbsp; I've been a little more detail oriented from the getgo, while Kingdom of Llunia got more so as time went on.. so things are going a little slower than they used to.&lt;br /&gt;&lt;br /&gt;I don't want to release the defunct Kingdom of Llunia v0.8 without playtesting things to make sure the pre-release stuff I made isn't super buggy or poorly written, so once I play through that I'll go ahead and upload the final version of that for everyone.&amp;nbsp; Just don't get too confused on the story since some of that will obviously change when I remake it in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5313487688008067165?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5313487688008067165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/12/update-12232011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5313487688008067165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5313487688008067165'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/12/update-12232011.html' title='Update - 12/23/2011'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-60729767293851294</id><published>2011-12-21T07:59:00.000-08:00</published><updated>2011-12-21T07:59:26.180-08:00</updated><title type='text'>The Kingdom of Vo'Stora - Characters</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-93vgdFUwSig/TvH9vSQoLjI/AAAAAAAAABY/Kd8aPlp6RGk/s1600/pakechara2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-93vgdFUwSig/TvH9vSQoLjI/AAAAAAAAABY/Kd8aPlp6RGk/s1600/pakechara2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Victoria&lt;/b&gt;&lt;br /&gt;Able to see pieces of the future through her dreams, she uses these visions to help and to protect Treyes and her village.&amp;nbsp; As an herbalist, she uses her skill to heal her comrades and inflict poisons on enemies, using various herbs she can collect or purchase as a reagent.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3WVABO6WooM/TvH-d9ddnRI/AAAAAAAAABg/Dz7DpnlqvqI/s1600/pakechara3.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-3WVABO6WooM/TvH-d9ddnRI/AAAAAAAAABg/Dz7DpnlqvqI/s1600/pakechara3.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Treyes&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;Childhood friend of Matthias and a aspiring Knight, Treyes and Victoria are best friends, though those of the village are convinced it's much more than just a simple friendship.&amp;nbsp; He aims to become a knight in order to protect both Victoria and their village, and is also the village hunter.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-x_z3HO2X5GY/TvH_UkIaSoI/AAAAAAAAABo/lINAnOIdD9M/s1600/pakechara4.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-x_z3HO2X5GY/TvH_UkIaSoI/AAAAAAAAABo/lINAnOIdD9M/s1600/pakechara4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Matthias&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;Growing up in the same village as both Victoria and Treyes, he's a few years older, was the best friend of Treyes, and the focus of Victoria's affection until he and his family left the village one night without notice.&amp;nbsp; His departure sent much confusion through the village, and his whereabouts are unknown.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-WhYlY1eRF7E/TvH_8yehkhI/AAAAAAAAABw/yeyNkQJQ7g8/s1600/pakechara.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-WhYlY1eRF7E/TvH_8yehkhI/AAAAAAAAABw/yeyNkQJQ7g8/s1600/pakechara.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Sara&lt;/b&gt;&lt;br /&gt;The protector and huntress of a remote village, Sara works day and night to protect her people and ward off any and all intruders.&amp;nbsp; She's an expert with the bow, and can dabble in herbalism to help add various poisons to her arrow tips.&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jsba5CKNiUk/TvIAcflEg-I/AAAAAAAAAB4/fx8rT2BWPWk/s1600/face010.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-jsba5CKNiUk/TvIAcflEg-I/AAAAAAAAAB4/fx8rT2BWPWk/s1600/face010.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Meridia&lt;/b&gt;&lt;br /&gt;Living her life in seclusion and in study, she's the daughter of a line of Elemental Sages who have lost their ability to use magic.&amp;nbsp; She works with her mother in finding a way to restore elemental magic to the world in a way that won't repeat the previous disasters caused by such abilities.&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-sqDk1s7nhZg/TvIA5vZGsvI/AAAAAAAAACA/68A2Gl6Lu0U/s1600/actor1-6.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-sqDk1s7nhZg/TvIA5vZGsvI/AAAAAAAAACA/68A2Gl6Lu0U/s1600/actor1-6.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; Caitlynn&lt;/b&gt;&lt;br /&gt;A well-known knight and general of the Kingdom of Xa'Vian, she carries out the duties given to her by her King.&amp;nbsp; The fact that the kingdoms are at a stable peace means she spends more time doing research to aid King Xa'Vian's projects than actual combat.&amp;nbsp; She lives with her long time boyfriend, a renown researcher, Samuel.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xCltI75sLys/TvIBeQohI-I/AAAAAAAAACI/T0WYIHr5pK4/s1600/face011.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-xCltI75sLys/TvIBeQohI-I/AAAAAAAAACI/T0WYIHr5pK4/s1600/face011.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Paulus&lt;/b&gt;&lt;br /&gt;A lancer for one of the smaller northern kingdoms, Paulus is a free spirited and light hearted soldier who longs to see the world and learn of its mysteries.&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway, those are the playable characters&amp;nbsp; which will be available for The Kingdom of Va'Stora, and brief backgrounds on their history and an idea of the types of skills they'll be bringing to battles.&amp;nbsp; I'll have screenies of the battle system soon, also, which won't be anything you haven't seen before, and a v0.1 release in a few weeks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-60729767293851294?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/60729767293851294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/12/kingdom-of-vostora-characters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/60729767293851294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/60729767293851294'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/12/kingdom-of-vostora-characters.html' title='The Kingdom of Vo&apos;Stora - Characters'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-93vgdFUwSig/TvH9vSQoLjI/AAAAAAAAABY/Kd8aPlp6RGk/s72-c/pakechara2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8061983325034656436</id><published>2011-12-20T13:34:00.000-08:00</published><updated>2011-12-20T13:34:14.999-08:00</updated><title type='text'>The Kingdom of Llunia v0.8 Release (Finally!)</title><content type='html'>So, although the old Kingdom of Llunia is essentially defunct, I did want to release a final of v0.8 since it already exists.&amp;nbsp; I want to fine tune it, so if anyone who has completed the prerelease 2 can give their feedback on what needs to be changed or fixed ( if anything ) that'd be appreciated!&amp;nbsp; Or you can send me a save file and I can double check some things myself.&amp;nbsp; I just want it to be wrapped up nicely without too many bugs or loose ends before I make it publicly available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8061983325034656436?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8061983325034656436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/12/kingdom-of-llunia-v08-release-finally.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8061983325034656436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8061983325034656436'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/12/kingdom-of-llunia-v08-release-finally.html' title='The Kingdom of Llunia v0.8 Release (Finally!)'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1702644575570538179</id><published>2011-12-19T08:50:00.000-08:00</published><updated>2011-12-19T08:50:35.978-08:00</updated><title type='text'>A Few Screenies</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-6UsqxUyka8c/Tu9q51tTJzI/AAAAAAAAAAw/_lWJfqgiZJ0/s1600/Game+2011-12-19+11-38-57-68.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-6UsqxUyka8c/Tu9q51tTJzI/AAAAAAAAAAw/_lWJfqgiZJ0/s320/Game+2011-12-19+11-38-57-68.bmp" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Victoria, waking up from one of her dreams&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UbMVJ84v11E/Tu9q8L3tIOI/AAAAAAAAAA4/J7cHRd0JoZU/s1600/Game+2011-12-19+11-39-55-49.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-UbMVJ84v11E/Tu9q8L3tIOI/AAAAAAAAAA4/J7cHRd0JoZU/s320/Game+2011-12-19+11-39-55-49.bmp" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-YzTnLXMIk1Y/Tu9q-B7HH5I/AAAAAAAAABA/KawpDZHKpMY/s1600/Game+2011-12-19+11-41-11-43.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-YzTnLXMIk1Y/Tu9q-B7HH5I/AAAAAAAAABA/KawpDZHKpMY/s320/Game+2011-12-19+11-41-11-43.bmp" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qWtaq9XJ6hs/Tu9rAdBMRUI/AAAAAAAAABI/lxgmd3mSkTE/s1600/Game+2011-12-19+11-41-22-94.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-qWtaq9XJ6hs/Tu9rAdBMRUI/AAAAAAAAABI/lxgmd3mSkTE/s320/Game+2011-12-19+11-41-22-94.bmp" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Scarecrow!&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZTXxz4JYKrA/Tu9rCe8j-CI/AAAAAAAAABQ/mYRFb4p3BO0/s1600/Game+2011-12-19+11-41-53-26.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-ZTXxz4JYKrA/Tu9rCe8j-CI/AAAAAAAAABQ/mYRFb4p3BO0/s320/Game+2011-12-19+11-41-53-26.bmp" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zara has prophetic dreams similar to Victoria and has been her mentor&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1702644575570538179?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1702644575570538179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/12/few-screenies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1702644575570538179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1702644575570538179'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/12/few-screenies.html' title='A Few Screenies'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-6UsqxUyka8c/Tu9q51tTJzI/AAAAAAAAAAw/_lWJfqgiZJ0/s72-c/Game+2011-12-19+11-38-57-68.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1570425862944734666</id><published>2011-12-18T19:50:00.000-08:00</published><updated>2011-12-18T22:55:50.299-08:00</updated><title type='text'>The Kingdom of Vo'Stora</title><content type='html'>Through designing the story for the project I'm on, it hit me that this will be designed as the first in a three part series, where the story of Kingdom of Llunia falls as the second in the series.&amp;nbsp; The first title in the series is being worked on now, and the opening part is almost complete.&amp;nbsp; The title will be "The Kingdom of Vo'Stora".&amp;nbsp; &lt;br /&gt;&lt;br /&gt;While this may sound confusing, my design for Llunia (the one i actually released) was quite different than the original concept.&amp;nbsp; The story of Veronica and Riault weren't in the original story I had come up with, and as the new story progressed I started having doubts on how their story would disrupt the long term focus of the story I was trying to tell.&amp;nbsp; So, I'm falling back on the original story of Llunia- that being said, the basis of the story and the main protagonists will stay intact, though Veronica and Riault's roles will exist in a different 'form' so to speak, and I believe the overall story will make more sense and be told better doing it this way.&lt;br /&gt;&lt;br /&gt;Essentially, the first game which I'm working on now will set up the story for The Kingdom of Llunia, which is the second part, and this will be more noticeable towards the very end of the current project for those who played through what bits of Llunia i had made.&lt;br /&gt;&lt;br /&gt;Let me outline some differences between the release KoL Story and the new direction:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The characters Veronica and Riault will be removed from the story all together, as will certain other minor characters who were in KoL.&lt;/li&gt;&lt;li&gt;The elemental orb mechanism to open the gate to the Void in KoL will be taken out of the story, and the world will have more than one 'crystal' connected to it.&lt;/li&gt;&lt;li&gt;Picture the new KoL story as Caitlynn, Nero, Lucindea, and Sereni working to protect the crystals from Llunia directly as opposed to them rushing to obtain the orbs.&lt;/li&gt;&lt;li&gt;The new first part will have many parallels to the old KoL story, probably more for me than for others since I didn't share the whole story with everyone else, and while there are different characters and a different world, you may see some things that are intentionally familiar as the two games do tie in together.&amp;nbsp; The new Llunia will have the same 4 main characters and won't be drastically different in concept except for the parts after which I made available anyways.. so no worries!&amp;nbsp; Besides, the ideas listed above were part of the original idea, and to avoid the idea from becoming too confusing I've split it into three parts. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;In a few days I'll post a little character and places list which will have a basic description of each character, who they are, their specialties, and some areas available to explore.&amp;nbsp;&amp;nbsp; Feel free to share any concerns or ideas!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1570425862944734666?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1570425862944734666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/12/plans.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1570425862944734666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1570425862944734666'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/12/plans.html' title='The Kingdom of Vo&apos;Stora'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2167671496713001357</id><published>2011-09-07T18:18:00.000-07:00</published><updated>2011-09-07T18:18:29.558-07:00</updated><title type='text'>More Stuff Ahead!</title><content type='html'>So, as I continue to do balancing work on v0.8, I figure I'll post a few random little tidbits of info!&amp;nbsp; Once Llunia (and the other game) are finished, I plan on posting a walkthrough for both of them.&amp;nbsp; While I doubt it's needed, I have always gotten e-mails for help on the same areas, and some secrets that I plan on putting in while be very difficult to figure out and require a bit of investigative work in-game as well as some good guesses.&amp;nbsp; I realize not everyone likes to use walkthroughs of course!&amp;nbsp; But I don't plan on making one available for a few months after I'm totally done.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;As I mentioned earlier, the other game is in a playable state, but I'll add a little more before I make a little demo of it available.&amp;nbsp; I have two other ideas lined up as well, but they won't be messed with until Llunia is done.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2167671496713001357?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2167671496713001357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/more-stuff-ahead.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2167671496713001357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2167671496713001357'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/more-stuff-ahead.html' title='More Stuff Ahead!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5876831358713176708</id><published>2011-09-06T20:06:00.000-07:00</published><updated>2011-09-06T20:06:20.193-07:00</updated><title type='text'>Kingdom of Llunia v0.8 (Work in Progress Notes!) - Update 4</title><content type='html'>I know this maybe sounds scary, but believe me, it'll be perfect!&amp;nbsp; I've essentially set it up so every character has 30 stat points all together, divided up depending on their specialty.&amp;nbsp; Each level, they'll gain a total of 3 stats in different areas, which is just determined by a growth system based on what I want them to have at level 99.&amp;nbsp; This will be much more gradual and will work so much better long term, offering subtle enhancements to every level while giving much more emphasis to equipment you can buy, or even better, find via side quests and secrets.&lt;br /&gt;&lt;br /&gt;Also, as stats as a whole per level will be MUCH lower than they were, this gives you a ton of customization options for both seeds and side-quests that will grant stat bonuses.&amp;nbsp; At max level, all characters naked, they'd get beat up badly as they should... but even so, Caitlynn wouldn't get hit for 1 damage naked at max level while Lucindea gets hit for 10,000.&amp;nbsp; You know, unless Caitlynn had skin made of steel, or something... maybe she does?!&amp;nbsp; Read the other post for today also for more details.. goodnight! &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;All stats for player characters have been adjusted dramatically using a self-made point scale instead of the previous random number generator. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5876831358713176708?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5876831358713176708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress_06.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5876831358713176708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5876831358713176708'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress_06.html' title='Kingdom of Llunia v0.8 (Work in Progress Notes!) - Update 4'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-7134759388621344604</id><published>2011-09-06T19:18:00.000-07:00</published><updated>2011-09-06T19:18:15.123-07:00</updated><title type='text'>More Stat Readjustments - and Why!</title><content type='html'>Hope everyone had a super fun labor day!&lt;br /&gt;&lt;br /&gt;So, I'm going to be adjusting stats more- this is more of an under the hood thing than it will make things "easy", and if anything it'll allow me to fine tune difficulty much better from one encounter to the next, and make the game flow better as a whole.&amp;nbsp; While this means picking up from a save file will make everything very strange and broken, things would've been very strange and broken by the end of the game under the old system.&amp;nbsp; The simple reason is the growth of stats were more experimental at the time, so... say, for the last boss fight, whatever characters you chose to place in your party for it, some might have defense values throught he roof while, say, if you put Lucindea in your party, she'd have horrendous defense values, up to 30 or more less.&lt;br /&gt;&lt;br /&gt;The problem with this is, obviously, the attack of the boss has to be high enough to be dangerous for one character without instantly killing another.&amp;nbsp; The only way to fix this is to give the weak character super armor with very high defense values... but how often do you see a mage in a gaint tank suit, while a knight wears a bathing suit?&lt;br /&gt;&lt;br /&gt;This problem shouldn't take long to fix and should make things really feel more natural, but it'll delay v0.8 by a week or two.&amp;nbsp; I figure it's better to fix this now than later!&amp;nbsp; If anyone would like to play experimental builds of it as I go, I'll make them available to you for feed back.. just lemme know!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-7134759388621344604?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/7134759388621344604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/more-stat-readjustments-and-why.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7134759388621344604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7134759388621344604'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/more-stat-readjustments-and-why.html' title='More Stat Readjustments - and Why!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-9073230589897574648</id><published>2011-09-04T21:13:00.000-07:00</published><updated>2011-09-04T21:14:27.347-07:00</updated><title type='text'>Kingdom of Llunia v0.8 (Work in Progress Notes!) - Update 3</title><content type='html'>For anyone potentially concerned about these update notes making things too easy, I'll explain!&amp;nbsp; The difficulty of the enemies being let up is due to one starting quest being axed mixed with an attempt to better balance out the starting area.&amp;nbsp; Previously, the enemies all around would become overly trivial as Caitlynn's defense value sky rocketed.&amp;nbsp; This has been prevented, and in fact, the party as a whole will keep their defense values on near equal footing.&amp;nbsp; I'll be balancing out stats in general on the way, so certain enemies may lose or gain stats.&amp;nbsp; So far, I haven't weakened the bosses any, which means they're probably a bit more difficult than they were before.&lt;br /&gt;&lt;br /&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;The stats of the Field Wasp and Sludger enemies in the Moria Overworld Area have been reduced.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;The stats of the random encounter enemies inside of the Bandit Pass have been lowered.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;The amount of increase gained in DEF during the first few levels has been lowered.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;The following new reagents have been added:&amp;nbsp; Tattered Cloth, Spider Leg, Venomous Stinger, Rat Tail.&amp;nbsp;&amp;nbsp; These reagants will be used in later quests, or can be sold, as well.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;Enemies in the starting areas drop a wider variety of items based on their enemy type.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;Fixed a dialogue issue with the Bandit NPC in the Bandit's Lair.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;The Cave Bat's attack strength was reduced.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;li&gt;The attack power of the random encounter enemies in Northern Forest has been lowered.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The following new reagents have been added:&amp;nbsp; Fang, Torn Vine, Insect Wing, Soul Juice.&amp;nbsp; The enemies in the Northern Forest drop these new reagents, as well as others elsewhere of the same family.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-9073230589897574648?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/9073230589897574648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress_1704.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/9073230589897574648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/9073230589897574648'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress_1704.html' title='Kingdom of Llunia v0.8 (Work in Progress Notes!) - Update 3'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5784982666613327862</id><published>2011-09-04T08:24:00.000-07:00</published><updated>2011-09-04T08:24:55.551-07:00</updated><title type='text'>Kingdom of Llunia v0.8 (Work in Progress Notes!)</title><content type='html'>&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The restore/save point in Moria Well has been moved to a more convenient location.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The Moria Mimic's stats have been lowered to bring its difficulty in line with the rest of the enemies in &lt;/span&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;the dungeon.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The scene with Willington, Caitlynn, and Krystal in the Moria Pub has been slightly altered, and one of the NPCs nearby has had his dialogue altered after the event concludes.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;A new reagent, 'Honey', has been added. It will be used in guild quests and other side activities, and can also be sold.&lt;/span&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The 'Field Wasp' enemy in the overworld outside of Moria now grants more experience, and can drop the new 'Honey' reagent, along with the other existing bee type enemies.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5784982666613327862?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5784982666613327862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress_04.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5784982666613327862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5784982666613327862'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress_04.html' title='Kingdom of Llunia v0.8 (Work in Progress Notes!)'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-3354711510463365388</id><published>2011-09-03T19:03:00.000-07:00</published><updated>2011-09-03T19:03:58.934-07:00</updated><title type='text'>Kingdom of Llunia v0.8 (Work in Progress Notes!)</title><content type='html'>The notes below are work in progress updates!&amp;nbsp; I'll update this list as I change things, with the newest updates on top.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;Some of the opening dialogue and text was changed.&lt;/li&gt;&lt;li style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The mimic chest in Moria Cellar was moved to a more appropriate location.&lt;/li&gt;&lt;li style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt; To provide a more gentle introduction, the Moria Cellar mimic and mini-boss have had their&lt;br /&gt;stats brought more in line with the character's starting level.&lt;/li&gt;&lt;li style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;One of the opening solo quests with Caitlynn was removed due to its overly redundant nature.&lt;/li&gt;&lt;li style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;Dialogue was altered in Moria to accommodate the quest changes.&lt;/li&gt;&lt;li style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The enemies in the Moria Well have had their stats reduced so that they'd be more in line with&lt;br /&gt;the difficulty of the enemies in Moria Cellar.&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;The bats previously encountered in Moria Cellar are now random encounters in Moria Well, and have had their stats adjusted.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-3354711510463365388?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/3354711510463365388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/3354711510463365388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/3354711510463365388'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/kingdom-of-llunia-v08-work-in-progress.html' title='Kingdom of Llunia v0.8 (Work in Progress Notes!)'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5841725723212584045</id><published>2011-09-02T21:37:00.000-07:00</published><updated>2011-09-02T21:37:00.507-07:00</updated><title type='text'>Other New Stuff</title><content type='html'>Along with the website, I'm going to actually go ahead and release a preliminary little demo of the other game I had been working on, as well! &amp;nbsp;There's not much there aside from the intro, but it'll give you a brief little feel of the style. &amp;nbsp;Like Llunia, it is an RPG of course!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I likely won't make the website available until I'm finished with v0.8 of Llunia. &amp;nbsp;I've already begun working through the prerelease 2 to look for any changes I want to make, and so far the only real changes have been to the text in the opening sequence, as some of it didn't quite match with last minute ideas I came up with afterwards! &amp;nbsp;I will probably either change a few other scenes, potentially remove one or two, but I'm going to resist making any changes to the core so those who decide to restart from a previous save won't find themselves being forced to start over.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5841725723212584045?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5841725723212584045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/other-new-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5841725723212584045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5841725723212584045'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/other-new-stuff.html' title='Other New Stuff'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8272131035291283405</id><published>2011-09-01T22:38:00.000-07:00</published><updated>2011-09-01T22:38:38.129-07:00</updated><title type='text'>Llunia Changes, Website!</title><content type='html'>So, with ideas floating around in my braaain, I've finally started things back in full swing again! &amp;nbsp;The website will take a few days, but I'll go ahead and have the address and everything registered over the next day or two. &amp;nbsp;As for Llunia, the next update will be the official v0.8 (you know, after the super long wait between prerelease 2). &amp;nbsp;It'll probably have a lot of different changes to it,though they will be mostly subtle story and system differences. &amp;nbsp;I'm totally gonna keep updates on here as I go, however!&lt;br /&gt;&lt;br /&gt;Classes so far this year have been shockingly easy, so it seems like I'll *GASP* have time to finish Llunia! &amp;nbsp;I must say, I'm pretty eager to do so!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8272131035291283405?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8272131035291283405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/09/llunia-changes-website.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8272131035291283405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8272131035291283405'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/09/llunia-changes-website.html' title='Llunia Changes, Website!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-4322808139695293864</id><published>2011-08-31T11:48:00.000-07:00</published><updated>2011-08-31T11:48:22.214-07:00</updated><title type='text'>Continued Work on Llunia</title><content type='html'>So, I'm really at a bit of a crossroads as far as what I want to do!&amp;nbsp; Part of me wants to seriously overhaul and revamp what currently exists before going onward, which wouldn't be so horrible now that a very very kind person still had the most recent data files (as recent as i had distributed on a small scale, anyway!)&amp;nbsp; and shared them with me.&amp;nbsp; This way, I have most of the resources from before, and it should make things go much quicker.&lt;br /&gt;&lt;br /&gt;Some things I wanna do...&lt;br /&gt;&lt;br /&gt;-Simplify some story elements so they're not quite as convoluted&lt;br /&gt;-Try to streamline resources so it isn't so confusing and easy to break each update&lt;br /&gt;&lt;br /&gt;I was also looking at redoing the battles some, as well- making them quicker possibly and changing the flow of things a little.&amp;nbsp; Right now I just really feel like things are broken and unpolished, but maybe that's just all in my head.&amp;nbsp; I think the best thing would be to go back and start from the beginning and fine tune things as my picky eye spots them!&amp;nbsp; I'll post screenshots and updates regularly, and of course, release some links to any updates so you can visually see the progress.. as I know it's been forever since I've released anything playable.&lt;br /&gt;&lt;br /&gt;As for the other game, that's still in the works, but finishing Llunia has been eating at my poor little brain as of late.&amp;nbsp; Hope everyone has had a fun summer!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-4322808139695293864?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/4322808139695293864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/08/continued-work-on-llunia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/4322808139695293864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/4322808139695293864'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/08/continued-work-on-llunia.html' title='Continued Work on Llunia'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8042756569205552870</id><published>2011-08-31T09:06:00.000-07:00</published><updated>2011-08-31T09:06:43.937-07:00</updated><title type='text'>I'm Back!</title><content type='html'>Hi, everyone!&lt;br /&gt;&lt;br /&gt;Just so you know, I've been away most of the summer.. which is why I haven't updated any!&amp;nbsp; I intend to post an update as to what I'm up to shortly, and will likely restart a website in the near future.&amp;nbsp; (Been planning this for a while, but haven't quite gotten to it!)&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8042756569205552870?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8042756569205552870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/08/im-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8042756569205552870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8042756569205552870'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/08/im-back.html' title='I&apos;m Back!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-4619835031136489413</id><published>2011-06-15T19:52:00.000-07:00</published><updated>2011-06-15T19:52:05.891-07:00</updated><title type='text'>じゃが芋の島 -  ISLAND OF FOREVER EVIL FIGHTERS</title><content type='html'>Yep!&amp;nbsp; That's the title for the new game.&amp;nbsp; I felt that the old name was a tad too.. boring.&amp;nbsp; Anyways, I'm going to have a tiny playable demo available that provides the intro and some small areas to explore so that you can get a general idea of what to expect.&lt;br /&gt;&lt;br /&gt;I'm spending some time at the beach the next few days, but over the course of the coming week I'll try to re-establish a website for hosting.&amp;nbsp; I'll post some pictures and a video up here next week around Wednesday-ish.&amp;nbsp; This game is much more exploration based than story driven, but that's not to say there isn't a story line that drives things.&amp;nbsp; There will be many secrets and customization options too!&amp;nbsp; Once I'm done, Llunia development will pick back up again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-4619835031136489413?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/4619835031136489413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/06/island-of-forever-evil-fighters.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/4619835031136489413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/4619835031136489413'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/06/island-of-forever-evil-fighters.html' title='じゃが芋の島 -  ISLAND OF FOREVER EVIL FIGHTERS'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5227196676189790644</id><published>2011-06-02T12:08:00.000-07:00</published><updated>2011-06-02T12:08:42.459-07:00</updated><title type='text'>Requesting Help for Llunia Development!</title><content type='html'>Hi everyone!&amp;nbsp; I lost the most recent development files for Llunia v0.8 Prerelease 2 (I think this was the most recent one?&amp;nbsp; Maybe not?), and I was hoping that someone out there may potentially have this version downloaded from months ago, as I can extract some of the map and event data from that version of the game to save some time.&amp;nbsp; I currently only have v0.7.3, which leaves a bit of work for me to make up!&amp;nbsp; If anyone has a v0.8 prelease please let me know!&amp;nbsp; Thanks :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5227196676189790644?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5227196676189790644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/06/requesting-help-for-llunia-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5227196676189790644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5227196676189790644'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/06/requesting-help-for-llunia-development.html' title='Requesting Help for Llunia Development!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-7771330470329777834</id><published>2011-05-29T17:11:00.000-07:00</published><updated>2011-05-29T17:11:19.569-07:00</updated><title type='text'>Kingdom of Llunia v0.7.4</title><content type='html'>So, what's new in The Kingdom of Llunia v0.7.4?&lt;br /&gt;&lt;br /&gt;-Battle System&lt;br /&gt;The battle system has been modified a bit, but not changed completely.&amp;nbsp; It's been modified to make random encounters more easily manageable to fit with their frequency while making the boss fights more intense!&lt;br /&gt;&lt;br /&gt;-Spells and Skills&lt;br /&gt;The spells and skills available won't change much, but many will receive new animations!&lt;br /&gt;&lt;br /&gt;-Items and Equipment&lt;br /&gt;The items and equipment currently available feel a tad dull, and that will be changed.&lt;br /&gt;&lt;br /&gt;-Monsters and Dungeons&lt;br /&gt;Expect an early dungeon to be overhauled as well as some monsters to be added, removed, or changed.&amp;nbsp; Perhaps a new optional dungeon will be awaiting, with great new rewards!&lt;br /&gt;&lt;br /&gt;-Bug Fixes&lt;br /&gt;I'll be fixing up minor bugs that exist in the current game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you have any suggestions on further changes or gripes about v0.7.3, please let me know, and I'll work to implement those.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-7771330470329777834?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/7771330470329777834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/05/kingdom-of-llunia-v074.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7771330470329777834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7771330470329777834'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/05/kingdom-of-llunia-v074.html' title='Kingdom of Llunia v0.7.4'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8378758463022448202</id><published>2011-03-07T10:51:00.000-08:00</published><updated>2011-03-07T10:51:02.232-08:00</updated><title type='text'>Test Version 0.0.1 Available</title><content type='html'>Instead of labeling this is v0.1, I'm instead keeping it at v0.0.1 as it's nowhere near something I'd release to a mass audience.&amp;nbsp; That being said, anyone who wishes to test this release and offer feedback, please let me know!&amp;nbsp; Feedback on things helps me greatly at finding issues and making the game more playable and fun.&amp;nbsp; You can reply to the post or e-mail me &lt;a href="mailto:miss_yecats@hotmail.com"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8378758463022448202?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8378758463022448202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/03/test-version-001-available.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8378758463022448202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8378758463022448202'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/03/test-version-001-available.html' title='Test Version 0.0.1 Available'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2598479406399471440</id><published>2011-02-26T19:58:00.000-08:00</published><updated>2011-02-26T19:58:18.325-08:00</updated><title type='text'>Tater Island v0.1</title><content type='html'>Along with the launch of a rather bare bones website, the new release titled "Tater Island" will be available for download roughly a week or two from today for testers only.&amp;nbsp; My e-mail has changed, so if you're interested in testing this as I develop it, please leave a lil comment so that I can toss you an e-mail!&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2598479406399471440?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2598479406399471440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/02/tater-island-v01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2598479406399471440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2598479406399471440'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/02/tater-island-v01.html' title='Tater Island v0.1'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8182659020949259645</id><published>2011-02-24T12:36:00.000-08:00</published><updated>2011-02-24T12:36:56.912-08:00</updated><title type='text'>Current Project:  Facts</title><content type='html'>Here are some simple facts regarding the current project:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;There will be a mix of random encounters and wandering monsters, similar to certain areas in Llunia&lt;/li&gt;&lt;li&gt;Battle difficulty will overall be more balanced than it was in Llunia&lt;/li&gt;&lt;li&gt;Battles will be turn based, not real time, but I'm working to keep it from feeling slow.&lt;/li&gt;&lt;li&gt;Storyline will not be as much of the focal point, but instead, exploration and adventure take the front seat.&lt;/li&gt;&lt;li&gt;There is no overworld.&amp;nbsp; All areas are linked together, creating one giant game world as opposed to zones connected via the overworld.&amp;nbsp; This should create a more wide open and adventurous feeling.&lt;/li&gt;&lt;li&gt;There will be only a handful of true dungeons, but they'll be much longer and more complex in nature than they were in Llunia.&amp;nbsp; Think Zelda dungeons, for instance, as they'll involve traps, puzzles, and so forth.&lt;/li&gt;&lt;li&gt;Weapon skills are important.&amp;nbsp; The more you use a particular weapon, the more abilities you can use with that weapon.&amp;nbsp; Characters are limited to certain weapons, besides one, who can use them all.&lt;/li&gt;&lt;li&gt;There will be more than four characters per party, but you can only use four at a time.&amp;nbsp; You can swap characters at any time in and out of the party.&lt;/li&gt;&lt;li&gt;I'm focusing much more on presentation this time around.&amp;nbsp; This is to be part of a series, and this series I want to be a tad more unique and have a different feel than Llunia has.&lt;/li&gt;&lt;li&gt; One character is named Caitlynn, not to be confused with the Knight from Kingdom of Llunia!&amp;nbsp; The two are by far nothing alike.&lt;/li&gt;&lt;li&gt;As one would expect of a giant island, there'll be tons of side quests and secrets to be found.&amp;nbsp; Be careful though, as the island is rather open so you could wander into an area with monsters too powerful for you to handle.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8182659020949259645?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8182659020949259645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/02/current-project-facts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8182659020949259645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8182659020949259645'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/02/current-project-facts.html' title='Current Project:  Facts'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8253275463699169561</id><published>2011-02-23T23:34:00.000-08:00</published><updated>2011-02-23T23:34:32.937-08:00</updated><title type='text'>Website and Test Version Info</title><content type='html'>Just an FYI!&amp;nbsp; I'll be putting up a new website in early March which will serve as a new location for info on my projects, and I'll post the link here ASAP.&amp;nbsp; It'll have lots of updates, screen shots, and other tidbits of information on my current project, which I'll have a test version available in the coming week.&amp;nbsp; While I'm distributing it to only a few, I hope you'll give me some feedback on the screen shots and other design choices that I'll share. &amp;nbsp;&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8253275463699169561?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8253275463699169561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/02/website-and-test-version-info.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8253275463699169561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8253275463699169561'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/02/website-and-test-version-info.html' title='Website and Test Version Info'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-47677407424290239</id><published>2011-02-21T20:58:00.000-08:00</published><updated>2011-02-21T20:58:13.722-08:00</updated><title type='text'>Battle System Finished</title><content type='html'>After some initial struggles of implementing a battle system I'm not familiar with, I finally managed to get things to work the way I was wanting them to.&amp;nbsp; Next up is the development of a basic set of monsters along with developing the main characters as well as an initial set of abilities and other foundations.&amp;nbsp; Over the next few weeks, I'll have the intro finished and the first brief parts of the game completed, at which point I'll release a mini preview version to give a basic idea of what to expect.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-47677407424290239?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/47677407424290239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/02/battle-system-finished.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/47677407424290239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/47677407424290239'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/02/battle-system-finished.html' title='Battle System Finished'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-556182321444954636</id><published>2011-02-14T09:19:00.000-08:00</published><updated>2011-02-14T09:19:40.938-08:00</updated><title type='text'>Upcoming Stuff</title><content type='html'>So.. upcoming stuff!&lt;br /&gt;&lt;br /&gt;I won't have any visible screenshots or concrete details to share for another week or so, or a title even, but one thing I can confirm is that I'll have a website back up and running again in the next week or two, along with some basic character information and story detail.&amp;nbsp; I don't want to release this incrementally like I did with Llunia, as so many issues kept cropping up as I'd go back and change things.&lt;br /&gt;&lt;br /&gt;Again, I haven't forgotten about Llunia!&amp;nbsp; In fact, I have all sorts of prequels and further stories already in mind in addition to the story I was already telling, so it isn't going anywhere.&amp;nbsp; When I do get back to Llunia, it's likely I'm going to change a number of things and some story elements that were unnecessary or screwy I'm going to fix.&amp;nbsp; The series that Llunia takes place in as well as the one I'm currently working on are unrelated but I want to sort of take turns working on one, then the other.&amp;nbsp; Anyways, I'll post more when I know what I'm gonna do.&amp;nbsp; Til then!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-556182321444954636?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/556182321444954636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/02/upcoming-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/556182321444954636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/556182321444954636'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/02/upcoming-stuff.html' title='Upcoming Stuff'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1954169345587138844</id><published>2011-02-13T22:09:00.001-08:00</published><updated>2011-02-13T22:09:46.544-08:00</updated><title type='text'>Work Begins!</title><content type='html'>Initial set up of my new project that I described last is starting today, and I'm excited!&amp;nbsp; I have a clear vision of what is being made, and I look forward to the fun of writing it all out and sharing it with those who dare check out the crazy stuff I make up.&amp;nbsp; Check back for updates and feel free to add any input!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1954169345587138844?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1954169345587138844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/02/work-begins.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1954169345587138844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1954169345587138844'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/02/work-begins.html' title='Work Begins!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8633108113741561820</id><published>2011-01-13T09:57:00.000-08:00</published><updated>2011-01-13T09:57:52.665-08:00</updated><title type='text'>I live!</title><content type='html'>Contrary to what some might think, I'm not dead at all!  In fact, I've been without a PC for the past couple of months and I will continue to be without one for another month, I imagine.. hence my disappearance.  However, during this time my pals and I have come up with some new ideas, one of which I've already laid out and will begin working on once I'm actually back.  I haven't given it a title yet, but I'll give a quick little rundown:&lt;br /&gt;&lt;br /&gt;- The title will be an RPG similar to what I've done before, but with some key differences.&lt;br /&gt;&lt;br /&gt;- The overall length of the game will be aimed at anywhere from 10-15 hours max, as opposed to the bulky size of Llunia's story.&lt;br /&gt;&lt;br /&gt;- The story is, like Llunia, part of a larger story that I've had in my head and partially as a joke amongst friends for the past year or so.  As such, it'll have some decent backstory and will more than likely be part of a series of shorter 10ish hour games that go together as a whole, although they'll be loosely connected story-wise aside from the main characters.&lt;br /&gt;&lt;br /&gt;-The game's difficulty will be set to be a tad bit easier than Llunia.  I'm considering removing random encounters and having the monsters visible on the map so you can avoid battles if necessary.  With a few other small differences it will still play similarly to Llunia but will be a bit more nonlinear at times.&lt;br /&gt;&lt;br /&gt;-I haven't abandoned Llunia at all, actually- it's a pretty large undertaking and I'm looking to revisit it in the near future.  I've had the entire story for it in my mind for nearly 5 years and I have no intention of abandoning it completely, so no worries!&lt;br /&gt;&lt;br /&gt;-The story will revolve around three main characters along with an unwelcome sidekick who are part of an organization looking to conquer the multiverse using technology they develop in-house, though these inventions frequently fail.  It will mix humor and seriousness together with, admittedly, a number of inside jokes.  During a teleportation experiment, these three "heroes" end up on the shore of a seemingly deserted island, and many cliche and not so cliche events follow.. including of course, natives, ancient gods, and a volcano!  Fortunately for the three, these natives view them as the fabled heroes of legend who have come to save them from their plight- that being their decade of misfortune compared to their much more well off neighboring village.  But is this truly the case, or have these three brought with them an even greater misfortune?&lt;br /&gt;&lt;br /&gt;I'm only releasing a demo and a final version of this as I work on it, the demo being maybe 30% of the game just so people will know what to expect when I'm done.  However, as usual I'll make test versions available to those who helped me out so kindly when I was working on Llunia, if you wish!&lt;br /&gt;&lt;br /&gt;Anyhoo, I'm sorry for the sudden disappearance, and I do hope you guys will be willing to try out what I offer next, in addition to what I mentioned in the previous post back a few months ago.  I'll work on that after this one.. and being on a smaller scale, this particular project should only take maybe three months to finish up.  Til next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8633108113741561820?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8633108113741561820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2011/01/i-live.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8633108113741561820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8633108113741561820'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2011/01/i-live.html' title='I live!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1134388030728840536</id><published>2010-11-17T06:37:00.000-08:00</published><updated>2010-11-17T06:39:36.435-08:00</updated><title type='text'>New Project Underway</title><content type='html'>So, I'm in the early stages of planning for a new project.&amp;nbsp; Unlike what I did with Llunia, I don't plan on doing incremental releases- only a demo and a final version with minimal info shared as I work through it compared to how I've done with Llunia.&amp;nbsp; I can share the following, though:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;uses the same engine and visuals as Kingdom of Llunia&lt;/li&gt;&lt;li&gt;uses the same basic RPG style, but the battle system will be slightly different&lt;/li&gt;&lt;li&gt;takes places in the same universe as Llunia, but not on the same planet&lt;/li&gt;&lt;li&gt;story will have loose connections and lead-ins to Kingdom of Llunia&lt;/li&gt;&lt;li&gt;story will revolve around two main characters&lt;/li&gt;&lt;li&gt;story will be more involved with their lives and circumstances than world events&lt;/li&gt;&lt;li&gt;intended as the first part of a series, Kingdom of Llunia being the second part&lt;/li&gt;&lt;/ul&gt;Since I'm not doing releases like i did with Llunia, I would like some volunteers to help out with testing as it's being developed for bug reports and general feedback on how things are going.&amp;nbsp; Please toss me an e-mail if you're interested!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1134388030728840536?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1134388030728840536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/11/new-project-underway.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1134388030728840536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1134388030728840536'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/11/new-project-underway.html' title='New Project Underway'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8029594799201319410</id><published>2010-11-08T23:22:00.000-08:00</published><updated>2010-11-08T23:22:38.884-08:00</updated><title type='text'>New Screenshots of v0.8 - Part II</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_10.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_11.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_12.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8029594799201319410?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8029594799201319410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/11/new-screenshots-of-v08-part-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8029594799201319410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8029594799201319410'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/11/new-screenshots-of-v08-part-ii.html' title='New Screenshots of v0.8 - Part II'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-7065644689199136225</id><published>2010-11-07T20:41:00.000-08:00</published><updated>2010-11-07T20:41:23.712-08:00</updated><title type='text'>New Screenshots of v0.8</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_02.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_04.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_05.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_06.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_07.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_08.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://satunea.org/llunia/v08_09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://satunea.org/llunia/v08_09.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;Some various new screenshots!&amp;nbsp; Should be done in a week or two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-7065644689199136225?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/7065644689199136225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/11/new-screenshots-of-v08.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7065644689199136225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7065644689199136225'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/11/new-screenshots-of-v08.html' title='New Screenshots of v0.8'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1533741114846079318</id><published>2010-11-06T22:13:00.000-07:00</published><updated>2010-11-06T22:13:17.298-07:00</updated><title type='text'>Week from Hell Over!</title><content type='html'>With this week FINALLY over, I got a chance to work on some more things.&lt;br /&gt;&lt;br /&gt;Such as...&lt;br /&gt;&lt;br /&gt;I added a few new brief cutscenes after the end of Pre-release 2. &amp;nbsp;These take place after you leave Valkoria for the first time after completing the objectives in the castle. &amp;nbsp;If you've already left Valkoria, once Pre-release 3 is available just go back inside and then exit again for the scene to trigger.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1533741114846079318?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1533741114846079318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/11/week-from-hell-over.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1533741114846079318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1533741114846079318'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/11/week-from-hell-over.html' title='Week from Hell Over!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8695311546877731003</id><published>2010-11-03T21:12:00.000-07:00</published><updated>2010-11-03T21:12:40.307-07:00</updated><title type='text'>Development Update!</title><content type='html'>This week involves a lot of school work- have a project due on Friday, so I've been working on that.&amp;nbsp; Pre-release 3 won't be ready this week like I had hoped!&amp;nbsp; That being said, the work on Llunia that I have done this week is mostly figuring out the guild system.&amp;nbsp; Currently I have an NPC that offers missions, one in each region, as well as vendors in each region.&amp;nbsp; That way you can pick up missions in various spots without having to return to Valkoria every time.&amp;nbsp; I'm trying to implement a system that lets you keep track of the quest objectives as well as keeping track of main quest objectives, for those who take longer breaks between play sessions.&amp;nbsp; I'm not sure how it'll pan out, but I'll figure out something!&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The actual quest designs are completed, it's just a matter of implementing them at this point.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8695311546877731003?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8695311546877731003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/11/development-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8695311546877731003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8695311546877731003'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/11/development-update.html' title='Development Update!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5596087697903812025</id><published>2010-10-24T15:47:00.000-07:00</published><updated>2010-10-24T15:47:06.020-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 2 Now Available!</title><content type='html'>&lt;div&gt;The Kingdom of Llunia v0.8 Prerelease 2 is now available!&amp;nbsp; This  update includes the rest of the happenings in Valkoria.&amp;nbsp; Give it a try  and let me know if you encounter any bugs or issues and feel free to  comment on my blog or on the official forums if you have any questions  or feedback.&amp;nbsp; Keep in mind that this is a preview and not the final v0.8  release, so there will be some things slightly unpolished or missing.&amp;nbsp;  For instance, many of the doors inside of Castle Valkoria don't lead  anywhere as they're irrelevant to story progression as of now.&amp;nbsp; To meet  the deadline for today they were omitted but these rooms will be  accessible when v0.8 is released.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The only thing missing now is addition of the adventurer's society.&amp;nbsp;  This will be added in v0.8 Prerelease 3, which should be available on  Nov. 7th at the latest.&amp;nbsp; One week after, the official release should be  ready. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Download v0.8 Prerelease 2 here:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://satunea.org/llunia/Llunia_00_08_00_Prerelease_02.rar" title="Download"&gt;Kingdom of Llunia v0.8 Pre-release 2&lt;/a&gt;&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5596087697903812025?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5596087697903812025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5596087697903812025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5596087697903812025'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2-now.html' title='Kingdom of Llunia v0.8 - Prerelease 2 Now Available!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-817414157628594548</id><published>2010-10-23T20:35:00.000-07:00</published><updated>2010-10-23T20:35:46.734-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 2 Is....</title><content type='html'>(Basically) complete!&amp;nbsp; I'm currently playing through it myself and making sure there aren't any super hardcore major issues present, and I've already fixed quite a few little things.&amp;nbsp; The minor stuff that I overlook as well as difficulty tuning will be from feedback I receive from testers.&lt;br /&gt;&lt;br /&gt;I'm concerned that some may find the new dungeon added difficult due to the nature and complexity of it, and be mindful that there are many treasure chests scattered about in this area.. some which actually require some back tracking to obtain after certain switches are hit.&amp;nbsp; In addition, one of the toughest boss battles so far in the game is at the end of this update, so make sure you're prepared.&amp;nbsp; If you fail to win, you can always take over from the last save point, go back via the sewers, and buff up your party and buy new upgrades from the shops in Valkoria.&amp;nbsp; I should have this release available sometime tomorrow afternoon.&lt;br /&gt;&lt;br /&gt;Also before I forget, there are a number of doors present inside the castle that don't lead anywhere.&amp;nbsp; Just ignore those, as while they will be added in the official v0.8 release, they're irrelevant to the story and there just for extra exploration so.. to keep this prerelease on track for this weekend, I skipped over them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-817414157628594548?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/817414157628594548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/817414157628594548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/817414157628594548'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2-is.html' title='Kingdom of Llunia v0.8 - Prerelease 2 Is....'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5348071594289784986</id><published>2010-10-22T07:08:00.000-07:00</published><updated>2010-10-22T07:08:34.805-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 2 Development</title><content type='html'>Most of prerelease 2 is done now.. just need to add a few more little scenes, and we'll be good to go!&amp;nbsp; Check the main website on Sunday evening (Eastern US time), and you should see the download link available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5348071594289784986?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5348071594289784986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2_22.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5348071594289784986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5348071594289784986'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2_22.html' title='Kingdom of Llunia v0.8 - Prerelease 2 Development'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2353256258065930853</id><published>2010-10-19T22:22:00.000-07:00</published><updated>2010-10-19T22:22:05.994-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 2 Development</title><content type='html'>Much much more work got done today, and I'm quite pleased with it.&amp;nbsp; Much to the dismay of some people, the dungeon being implemented in prerelease 2 is going to be a little on the grueling side for some, as similar to the bandit cave, there's an issue of switches opening gates and various maze-like pathways.&amp;nbsp; But, I love throwing those types of things in once in a while!&amp;nbsp; Hopefully it doesn't freak out too many people.&amp;nbsp; Though I'd imagine those who have made it to that point in the game are used to challenges of some sort.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2353256258065930853?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2353256258065930853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2353256258065930853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2353256258065930853'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2_19.html' title='Kingdom of Llunia v0.8 - Prerelease 2 Development'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2111683606300523174</id><published>2010-10-18T21:45:00.000-07:00</published><updated>2010-10-18T21:45:31.554-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 2 Development</title><content type='html'>The next dungeon for v0.8 was mostly mapped out today, but the intricacies of it are on my list of to-dos for tomorrow.&amp;nbsp; Also, I should mention that the game's first true secret (a semi complex side quest that won't be pointed out in any real way besides some hints from some villagers in Valkoria and other places) is being implemented starting with v0.8.&amp;nbsp; It'll be something that most people won't find on their own, but I figure any readers of my blog should be given the heads up so maybe they'll be the first to do so!&amp;nbsp; It won't be totally completable until v0.10 however, and even then it will prove to be extra difficult if your characters' levels are low.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At this rate, Pre-release 2 may be available by the weekend (Friday afternoon), which is much earlier than I expected.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2111683606300523174?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2111683606300523174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2_18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2111683606300523174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2111683606300523174'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2_18.html' title='Kingdom of Llunia v0.8 - Prerelease 2 Development'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8272357922898756267</id><published>2010-10-18T04:22:00.000-07:00</published><updated>2010-10-18T04:23:19.860-07:00</updated><title type='text'>Version 0.8 Development Update</title><content type='html'>Pre-release 2 is about 30% complete, and is well on track to being released by Sunday. &amp;nbsp;Pre-release 3 should follow soon after by the following Monday, and after receiving feedback on the new adventurer's society features in Pre-release 3, the complete v0.8 will finally be done!&lt;br /&gt;&lt;br /&gt;Pre-release 2 will offer the usual new areas and story, and of course some new spells/skills may crop up if you can find them!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8272357922898756267?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8272357922898756267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/version-08-development-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8272357922898756267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8272357922898756267'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/version-08-development-update.html' title='Version 0.8 Development Update'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2288175860064974490</id><published>2010-10-16T22:04:00.000-07:00</published><updated>2010-10-16T22:04:20.655-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 2 Development</title><content type='html'>Development on v0.8 continues, with the following:&lt;br /&gt;&lt;br /&gt;-Fleshing out the northern part of the town, adding some more villagers with relevant dialogue&lt;br /&gt;-Fleshing out the indoor residence areas, adding NPCs and finishing the one empty house.&lt;br /&gt;-The books shelves in the library now all say something regarding world lore, as a library should!&lt;br /&gt;-Events added that lead into the next part of the story.&lt;br /&gt;&lt;br /&gt;After this, more development will continue to flesh out the story that takes place in Valkoria.&amp;nbsp; After this, Pre-release 2 will be made available!&amp;nbsp; I'm looking at having this done by this time next week.&amp;nbsp; (Sunday Oct 24)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2288175860064974490?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2288175860064974490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2288175860064974490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2288175860064974490'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-2.html' title='Kingdom of Llunia v0.8 - Prerelease 2 Development'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2507923558678490021</id><published>2010-10-16T05:54:00.000-07:00</published><updated>2010-10-16T05:54:08.978-07:00</updated><title type='text'>Kingdom of Llunia v0.8 - Prerelease 1</title><content type='html'>So, I've decided to do three prereleases for v0.8, both to test it gradually and as a way to share its progress due to its slow development.&amp;nbsp; The first one I've released today, and it can be accessed via http://satunea.org/llunia&lt;br /&gt;&lt;br /&gt;Keep in mind that things aren't final, so be cautious about saving over your old save files.&amp;nbsp; While I can't imagine any changes that would be drastic, it's still better to be on the safe side.&amp;nbsp; The content in this release is about the same as that of the v0.5 and v0.6 releases, in other words, one dungeon added and some story elements added after.&amp;nbsp; Here's a brief rundown of what to expect in the next two:&lt;br /&gt;&lt;br /&gt;Prerelease 2:&lt;br /&gt;The finishing scenes for Valkoria&lt;br /&gt;&lt;br /&gt;Prerelease 3:&lt;br /&gt;Addition of the adventurer's society, where various missions can be accepted and items received.&lt;br /&gt;These are all optional quests and rewards, but I felt with the world available and something planned for v0.9, that this was the time to add it.&amp;nbsp; Also, the southern section of the continent will be accessible.&lt;br /&gt;&lt;br /&gt;Once all three of these are done and bugs ironed out, v0.8 will be 'done' finally!&amp;nbsp; I appreciate the help of those willing to test and offer feedback.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2507923558678490021?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2507923558678490021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2507923558678490021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2507923558678490021'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-v08-prerelease-1.html' title='Kingdom of Llunia v0.8 - Prerelease 1'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1190512422345041413</id><published>2010-10-06T06:44:00.000-07:00</published><updated>2010-10-06T06:44:52.479-07:00</updated><title type='text'>Kingdom of Llunia Development Update</title><content type='html'>Sorry for the crazy delays!&amp;nbsp; I'm a few weeks behind my desired schedule, but once this crazy wedding this weekend is done with, my schedule should be back to normal.&amp;nbsp; Everyone reminds me I said this about 2 or 3 weeks ago, but I STRONGLY BELIEVE that this time, it's the truth!&lt;br /&gt;&lt;br /&gt;That being said, I have everything up to the end of v0.8 scripted out so it's just a matter of actually entering everything in (the dialogue and events), and some mapping.&amp;nbsp; Cutscenes take me some time to develop due to the trial and error nature of the way I do it, but barring any distractions, the remaining work SHOULD be done by Tuesday of next week, Oct. 12.&amp;nbsp; While I wanted there to be more content in v0.8 than previously, the v0.8 update will actually be about the same as the previous updates.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;While I originally said that the adventuer's guild would be unavailable until later, I may actually go ahead and implement one or two quests that you can pick up so that v0.8 doesn't seem so thin on gameplay.&amp;nbsp; Rest assured, the rewards will help your characters out when v0.9 comes around.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1190512422345041413?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1190512422345041413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-development-update.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1190512422345041413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1190512422345041413'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/10/kingdom-of-llunia-development-update.html' title='Kingdom of Llunia Development Update'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2353845066356558916</id><published>2010-09-19T22:32:00.000-07:00</published><updated>2010-09-23T21:04:43.191-07:00</updated><title type='text'>Version 0.8 Development Plans - UPDATED</title><content type='html'>Due to some slowdowns, I'm going to stage releases a bit closer together, but with less content. &amp;nbsp;v0.8 in its entirety would take nearly another month to complete, so as a result v0.8 will be released with as much content as v0.7 and v0.6 had in their releases, and the subsequent releases, v0.8.1 and v0.8.2 will round out the content I had originally planned along with the usual bug fixes you'd expect. &amp;nbsp;Typically I wouldn't have incremental releases like v0.8.1, etc contain a lot of new stuff, but that's going to change since I already have things planned at ending with v0.13 (v1.0). &amp;nbsp;Version 0.8 will include the next dungeon, the Trial Cave, and the rest of Valkoria and the related events. &amp;nbsp;The Adventurer's Guild will NOT be implemented however, and will be introduced in v0.8.1 along with all the missions associated with it. &amp;nbsp;v0.8.2 will present the next leg of the storyline, making the southern parts of the continent accessible, along with more guild quests. &amp;nbsp;These guild quests are optional, but worthwhile!&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;9/30/2010&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;v0.8 Complete, submitted to testers for debugging purposes&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;10/04/2010&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;v0.8 testing complete, released on satunea.org&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;10/08/2010&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;v0.8 released on freewarefiles.com and other websites over the following days&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Update- Due to a horrendous work week, I wasn't quite able to do any real work on Llunia. &amp;nbsp;Next week is back to normal, and I should be able to easily finish things up over the week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2353845066356558916?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2353845066356558916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/09/version-08-development-plans.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2353845066356558916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2353845066356558916'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/09/version-08-development-plans.html' title='Version 0.8 Development Plans - UPDATED'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-5262777870526962379</id><published>2010-09-14T08:21:00.000-07:00</published><updated>2010-09-14T08:21:07.716-07:00</updated><title type='text'>The Past Week...</title><content type='html'>So, the past week has included a wedding that lasted three days, along with an excess amount of school work that has to be finished in order to catch up!&amp;nbsp; Fear not though, once I catch up this week things will be back in swing.&amp;nbsp; I'd still like to put v0.8 out this month, but it could be as late as the first week of October.&amp;nbsp; Scripting out cutscenes seems to take me the longest amount of time, and v0.8 has a ton of them.&amp;nbsp; Thus, it's taking a little longer than I expected.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-5262777870526962379?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/5262777870526962379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/09/past-week.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5262777870526962379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/5262777870526962379'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/09/past-week.html' title='The Past Week...'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8022396597315687187</id><published>2010-09-03T19:19:00.000-07:00</published><updated>2010-09-03T19:20:59.953-07:00</updated><title type='text'>Version 0.8 Development Update</title><content type='html'>An updated list of features in the v0.8&amp;nbsp;release:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The rest of Valkoria will be&amp;nbsp;accessible, as well as the Llunia occupied port town to the south and the surrounding desert region.&lt;/li&gt;&lt;li&gt;Five new dungeons will be accessible in the Valkoria and desert regions. &lt;br /&gt;Two of these dungeons are story oriented, the other three are optional dungeons involved in the Adventurer's Guild.&lt;/li&gt;&lt;li&gt;The Adventurer's Guild will be accessible. &amp;nbsp;The missions aren't involved with the story, but are a great way to power up your party! &amp;nbsp;Rewards include large sums of experience and gold as well as new equipment and spell scrolls that you can't get anywhere else. &amp;nbsp;After your missions are complete, you can obtain unique currency in the guild related dungeons and exchange those items for more unique equipment, items, and spells.&lt;/li&gt;&lt;li&gt;New spells, monsters, items, and equipment!&lt;br /&gt;Many new spells will be added along with the usual new assortment of items and equipment. &amp;nbsp;&lt;/li&gt;&lt;li&gt;Tons of new story! &amp;nbsp;The first quarter of v0.8 will feature more story advancement and character development than previous updates have all together, so look forward to:&lt;br /&gt;&lt;br /&gt;Tons of new twists and turns to hint at what is to come as well as more hints into the mysterious past of both Caitlynn and Sereni.&lt;br /&gt;&lt;br /&gt;The ceremony in Valkoria will be Lucindea's chance to finally express her love to Prince Reese! &amp;nbsp;(If he actually exists?!) &amp;nbsp;And on top of that, Lucindea and Nero are chosen to perform a play of their choice for the King, and the outcome of the performance affects the play's ending and the King's reward.&lt;br /&gt;&lt;br /&gt;You'll learn the fate of Riault as he finally returns to Llunia to confront the King, Queen, and Veronica in hopes to restore his honor&lt;br /&gt;&lt;br /&gt;A renowned fortune teller in the desert port town of Yorin sheds light on what has become of Nilan as well as startling revelations involving Sereni's past.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8022396597315687187?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8022396597315687187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/09/version-08-development-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8022396597315687187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8022396597315687187'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/09/version-08-development-update.html' title='Version 0.8 Development Update'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-3874251117228042680</id><published>2010-08-31T19:12:00.000-07:00</published><updated>2010-08-31T19:12:39.247-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kingdom of Llunia'/><title type='text'>Version 0.8 Development Continues!</title><content type='html'>Well, for the first time in a while, I got a lot accomplished in a short amount of time. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;First dungeon in v0.8 has been implemented, tested, and appears to run flawlessly. &amp;nbsp;I'm the last person to praise any of my own work, but I have to say that this dungeon turned out really well and I'm actually rather pleased with it. &amp;nbsp;I hope others agree and don't find it frustrating!&lt;/li&gt;&lt;li&gt;Design decisions! &amp;nbsp;While I'm not making any changes to existing skills the characters can use, I have changed up what skills Nero will end up learning. &amp;nbsp;Impale, Impact Blade, and so on will stay at tier 1, and the higher tier versions of those skills will be reserved for classes you'll have access to in the future. &amp;nbsp;Nero will instead begin learning new tier I skills that work only when Enrage II is active (purchased from Valkoria's Magic Shop), and focus more on his slower swinging Axe. &amp;nbsp;Being a warrior, I do want to keep up his ability to use any weapon, so I'll also be adding a variety of skills that are weapon specific, with his specialty remaining focused on two handed axes.&lt;/li&gt;&lt;li&gt;Battle background changes: &amp;nbsp;They've finally been implemented, and it was a lot less work than I originally feared. &amp;nbsp;Some backgrounds will look slightly different, but in the long run it'll make design much easier when new transportation modes are added- namely boats and airships, which will see release for the first time in v0.9 and v0.11, respectively.&lt;/li&gt;&lt;li&gt;While I'm on the topic of version numbers, v0.8 should be done in September, while v0.9 should follow in October. &amp;nbsp;v0.10 hopefully a month later, and so on. &amp;nbsp;v0.12 will be the last update before v1.0 is released, and my hope is to have that complete by the end of the year. &amp;nbsp;Will there be anything after that? &amp;nbsp;I don't think I should say! &amp;nbsp;Needless to say, that's only a few more updates with a lot of story left to tell and areas to explore. &amp;nbsp;So, starting with v0.8, much more content will be introduced per update than before, where I released only one town and one dungeon per update.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;That about wraps it up for today. &amp;nbsp;Next step, is continuing development of v0.8 while testing along the way!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-3874251117228042680?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/3874251117228042680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/version-08-development-continues.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/3874251117228042680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/3874251117228042680'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/version-08-development-continues.html' title='Version 0.8 Development Continues!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-1080479736287141060</id><published>2010-08-30T13:39:00.000-07:00</published><updated>2010-08-30T13:39:00.125-07:00</updated><title type='text'>Changes to Battle Backdrops and Spells</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Battle backdrops.. while they're fine as they are, the way they're scripted in won't quite work with some future development ideas coming in v0.9 and, especially, v0.11. &amp;nbsp;Changing the way they work fixes the questions I had on how I'd go onward, so all is well! &amp;nbsp;It will just possibly produce some minor bugs along the way that will get fixed over time.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Secondly, I changed Freeze into the spell I originally had in mind, that is.. if Freeze takes effect, you're frozen. &amp;nbsp;If you're hit while this spell is in effect, you effectively shatter, that is.. instant death. &amp;nbsp;To compensate, I made it so it only lasts 2 rounds, then it fades, and I added an item to remove the effect, both at the shop in Valkoria and in treasure chests. &amp;nbsp;This mechanic will stay available even after it's obtainable by a player character, but the Freeze status effect won't take place on boss monsters unless it's water based.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;So! &amp;nbsp;The rest of the day will involve finishing up the Cave of Trials, which is done minus a tiny bit of testing and fine tuning, as well as going back to fix the backdrop issue. &amp;nbsp;On the upside, any missed work done while fixing the backdrop issue won't result in game crashes, just missing backdrops in certain areas.. which isn't quite so bad!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-1080479736287141060?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/1080479736287141060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/changes-to-battle-backdrops-and-spells.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1080479736287141060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/1080479736287141060'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/changes-to-battle-backdrops-and-spells.html' title='Changes to Battle Backdrops and Spells'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-262986243006003345</id><published>2010-08-29T08:50:00.000-07:00</published><updated>2010-08-29T08:51:45.205-07:00</updated><title type='text'>Development Continues!</title><content type='html'>Work on v0.8 is continuing now, with the completion of the Cave of Trials (the first dungeon accessible in v0.8) and the addition of a new set of elemental magic spells. &amp;nbsp;These spells do direct damage just like their other elemental counterparts, but also include a status effect to go along with them, making them that much more useful. &amp;nbsp;Here's a quick rundown:&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Freeze I:&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; Does less damage than Ice II but induces the Freeze effect, causing an enemy to stay frozen&amp;nbsp;in place for up to ten turns. &amp;nbsp;Damage cancels the effect.&lt;/li&gt;&lt;li&gt;Burn I:&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; Does less damage than Fire II but induces the Burn effect, causing an enemy to catch ablaze&amp;nbsp;and receive periodic damage every round for 5 turns.&lt;/li&gt;&lt;li&gt;Shock I:&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; Does less damage than Thunder II, but induces the Shock effect. &amp;nbsp;This simply stuns an enemy&amp;nbsp;for a few turns. &amp;nbsp;More potent than Stun I or Shield Bash.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;These are usable by both certain enemies that are aligned to an element and the player class: Sage, which will be implemented in the future.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-262986243006003345?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/262986243006003345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/development-continues.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/262986243006003345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/262986243006003345'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/development-continues.html' title='Development Continues!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-2834303227234054284</id><published>2010-08-18T11:50:00.000-07:00</published><updated>2010-08-18T11:50:55.110-07:00</updated><title type='text'>Testing and Fixes.. AGAIN!!</title><content type='html'>Another day of testing!&amp;nbsp; What sort of excitement is in store for us today?!&lt;br /&gt;&lt;br /&gt;Fixes/Changes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed a bug where the BGM would change to a non existent file upon stepping on a Save Point in Trenste Sinkhole&lt;/li&gt;&lt;li&gt;Reduced Max HP of the Void Apparition&lt;/li&gt;&lt;li&gt;Changed magic damage totals again.&amp;nbsp; Fire/Ice/Thunder share one set of damage/MP while Water/Aero/Stone now use another set.&amp;nbsp; This was how it was previously, but now the second set does more damage than previously, ~1.5x more.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-2834303227234054284?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/2834303227234054284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/testing-and-fixes-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2834303227234054284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/2834303227234054284'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/testing-and-fixes-again.html' title='Testing and Fixes.. AGAIN!!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-3020994653982374547</id><published>2010-08-16T14:49:00.000-07:00</published><updated>2010-08-16T14:49:03.461-07:00</updated><title type='text'>Testing and Planning!</title><content type='html'>Today has mostly been outlining and planning for v0.8 and v0.9's scenario and story flow.&amp;nbsp; All the key basics of that have been completed, and should make the releases of both of those fairly quick and easy once I actually finish the testing leading up to v0.8.&amp;nbsp; I'm glad that I did in fact decide to do the testing, as I uncovered some issues that definitely needed some fixing.. which was available in the unexpecetd v0.7.3.&lt;br /&gt;&lt;br /&gt;Today's little updates:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Vernham Inn price has changed from 100G to 50G&lt;/li&gt;&lt;li&gt;Elemental magic spells have had their damage totals and MP cost adjusted&lt;/li&gt;&lt;li&gt;Fixed some erroneous map names&lt;/li&gt;&lt;/ul&gt;As for the damage of elemental magic spells.. I decided as the levels become more spread out, that the damage caused by each spell will increase instead of all elemental spells of the same tier doing the same amount of damage.&amp;nbsp; I feel that the slight increase in base damage from each spell will keep Sereni's damage on par with what I expect.&amp;nbsp; If not, I'll just change it back at a later time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-3020994653982374547?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/3020994653982374547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/testing-and-planning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/3020994653982374547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/3020994653982374547'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/testing-and-planning.html' title='Testing and Planning!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8293027041549306968</id><published>2010-08-13T06:22:00.000-07:00</published><updated>2010-08-13T06:22:21.176-07:00</updated><title type='text'>Another minor bugfix update!</title><content type='html'>So, upon locating the rather vicious mishap where Nero's and Caitlynn's abilities weren't useable, I fixed it and released v0.7.3, which also includes the other updates I've made the past few days.&amp;nbsp; As a result, it also includes the new resources, which makes the total download size ~136 MB.&amp;nbsp; This is about as big as the game is going to get, as I don't foresee it ever getting anywhere close to the 200 MB mark.&amp;nbsp; I don't think there are any more resources I'll need to add, so that should be plenty sufficient, size wise!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://satunea.org/llunia/Llunia_Release_00_07_03.rar"&gt;Click Here to Download v0.7.3&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8293027041549306968?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8293027041549306968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/another-minor-bugfix-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8293027041549306968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8293027041549306968'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/another-minor-bugfix-update.html' title='Another minor bugfix update!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-9025582824804786228</id><published>2010-08-12T21:09:00.000-07:00</published><updated>2010-08-12T23:54:26.654-07:00</updated><title type='text'>Testing.. testing!  1.. 2.. 3!</title><content type='html'>Again, more testing!&amp;nbsp; With resources being renamed and reallocated, I'm having to retest old material to make sure it works properly.&amp;nbsp; Again, if anyone out there is willing to test new builds like that for me, it'd be greatly appreciated as it'd save me lots of time!&amp;nbsp; Just leave me a lil comment.&lt;br /&gt;&lt;br /&gt;Changes for Today:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed a major bug where Caitlynn and Nero's skills weren't functioning properly&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-9025582824804786228?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/9025582824804786228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/testing-testing-1-2-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/9025582824804786228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/9025582824804786228'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/testing-testing-1-2-3.html' title='Testing.. testing!  1.. 2.. 3!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-8439446572060060385</id><published>2010-08-11T12:31:00.000-07:00</published><updated>2010-08-11T12:31:46.143-07:00</updated><title type='text'>Playing the Name Game!</title><content type='html'>Most of the morning's work was spent renaming resources in a way to where I could more easily locate them when needed. &amp;nbsp;Much fun! &amp;nbsp;That being said, here's a current updated list of what's happening with v0.8:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New resources added&lt;/li&gt;&lt;li&gt;Bandit Leader's graphic has been changed&lt;/li&gt;&lt;li&gt;Some under the hood changes&lt;/li&gt;&lt;li&gt;Spider (Moria Well) graphic has been changed&lt;/li&gt;&lt;li&gt;Swashbuckler (Reef Cave) graphic has been changed&lt;/li&gt;&lt;li&gt;Fixed a mapping issue in Moria Well&lt;/li&gt;&lt;li&gt;Reverted battle music back to what it was originally&lt;/li&gt;&lt;li&gt;The enemy 'Bandit' in Bandit Pass no longer casts Restore, but has had HP, ATK, and DEF increased slightly to compensate.&lt;/li&gt;&lt;li&gt;The enemy 'Pass Mimic' in Bandit Pass is no longer able to cast Restore.&lt;/li&gt;&lt;li&gt;A new treasure chest containing an 'Ether' has been added midway in the Bandit Pass&lt;/li&gt;&lt;li&gt;Fixed a few lingering dialogue issues in Moria Well and Bandit Pass&lt;/li&gt;&lt;li&gt;Changed Bandit Leader fight, making it slightly more difficult and interesting&lt;/li&gt;&lt;li&gt;Boss BGM Changed&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-8439446572060060385?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/8439446572060060385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/playing-name-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8439446572060060385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/8439446572060060385'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/playing-name-game.html' title='Playing the Name Game!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5021893149946858192.post-7151154153278869582</id><published>2010-08-10T21:30:00.000-07:00</published><updated>2010-08-10T21:30:46.342-07:00</updated><title type='text'>More resource searching!</title><content type='html'>Finally after a period of getting over the annoyance of the data corruption issue I had, I've started work back on Llunia.&amp;nbsp; By the way, welcome to my blog!&amp;nbsp; This is basicaly just something I'll update daily, just with basic info on what I worked on and other lil status reports, both on myself and on my projects.&lt;br /&gt;&lt;br /&gt;I'm always hunting for new resources to use with Llunia, ones that fit the mood and other things I plan on doing.&amp;nbsp; So, that's basically it!&amp;nbsp; Also, due to the data corruption, I lost the save game I had been using to test things with.&amp;nbsp; Thus, I had to fiddle around with some things and make some wild guesses on adjustments, so if anything seems slightly overly difficult or overly easy upon starting v0.8, that's only a temporary thing.&amp;nbsp; Sorry ahead of time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5021893149946858192-7151154153278869582?l=satunea.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://satunea.blogspot.com/feeds/7151154153278869582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://satunea.blogspot.com/2010/08/more-resource-searching.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7151154153278869582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5021893149946858192/posts/default/7151154153278869582'/><link rel='alternate' type='text/html' href='http://satunea.blogspot.com/2010/08/more-resource-searching.html' title='More resource searching!'/><author><name>Satunea Design</name><uri>http://www.blogger.com/profile/00977306314979865846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
